Hello teachers!
In this entry Tania Grijalba, Laia López and José Luis Rodriguez are going to talk about Interactive Whiteboards in classroom, specifically about the Smart Notebook application. With Smart notebook you can easily create engaging interactive learning experiences in minutes while providing the flexibility to respond to the needs of learners on the fly. Among the large variety of applications that this resource can offer today we will focus on the Activity Toolkid. This part of the app enables to create present games and we are going to introduce one of them, the ‘multiple choice’ activity.
Target audience
The activity created is thought to be developed with second key stage (3rd - 4th grade).
Aims:
- To revise the unit we have been learning about the last sessions, the solar system.
- To create a game in a collaborative way.
- To identify the most important content and include it in the game.
Competences:
- Linguistic and audiovisual: The students have to create the material in English and meanwhile use the English to communicate their ideas.
- Management of information and digital: Because the students use the computer and the IWB.
- Knowledge and interaction with the world: Due to it is a CLIL (science) session.
- Social and civic: In groups they have to cooperate and talk with their partners.
Classroom Management
After having worked in previous sessions the Solar System topic, we will use a program of the IWB to review what they have learned.
The teacher will make six groups of four people and explain how to create an activity with the Smart Notebook program, in this case a multiple choice activity because we want to simulate the game Who Wants to be a Millionaire? Then children will begin to work in groups and, using notes and books about the solar system must create and think among all five questions with four answers and one of them is correct. They will have 30 minutes to create them.
The teacher will pass from group to group reviewing that the questions are not too difficult, and especially that are not repeated with another group, very important!
When the students have finished, a person in the group will go to the computer, and with the help of the teacher will insert the five questions in the program of the IWB. When all the questions are inserted, we will make a competition by groups.
Video. How to insert the questions on the program.
Video. We have already prepared the questions!
Each group will go in front of the class to read their questions out loud while they are projected on the screen. Before answering any question, each group will write down on paper what they think is the correct answer. They have 30 seconds to discuss, give an answer, and put the paper with the answer on the centre of their table.
Each question will be answered on the IWB by different students, and all students in the class must answer a question. Finally, when we know which is the correct answer, each group will show the paper with the answer that they believed were the correct ones. For each question that the group answered correctly, they will receive two points. Besides, if the student who is answering responds well individually, will give one more point to his group.
Video. In this video is explained how to save activity on the computer.
The teacher will consider the process of creation of the activity by the groups, not only the final result of the competition. The teacher also will observe if all participate actively in their groups, if they create the questions in English correctly, if they need much help or not and if they treated properly the computer.
Assesment
The teacher will consider the process of creation of the activity by the groups, not only the final result of the competition. The teacher also will observe if all participate actively in their groups, if they create the questions in English correctly, if they need much help or not and if they treated properly the computer.
Bloom’s Revised Taxonomy
This activity is a HOT activity because the students have to, first analyse which content is more relevant in order to create the questions and then create a game it self.
Four English skills
The creation of this game involves reading, writing, listening and speaking. In order to create the questions first of all they have to read the unit again to revise it and decide which parts are the ones that are worth questioning. Secondly, the students have to write the questions and the answers in a paper and afterwards in the computer. Finally, the students will have to listen to each other and decide which questions and answers create for the rest of the class and also the read and speak the questions out loud.
Advantages and disadvantages
Advantages: The program is intuitive and it is really fast to create and edit the questions. You can save the game for another moment. It is motivational and helps the students to revise the content and use the language.
Disadvantages: Sometimes the program gets stuck and you can’t use it properly and it needs to be closed and opened again. The visuals are not very attractive. We wish there was more interaction between children and IWB.
I hope you will find interesting and you may use in the future.
Regards!
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