Saturday, 28 May 2016

Pacman: classic but catchy game!

Hi! We are Amaranta and Marta and in this post we'll share with you one game that we have created in the last session of ICT: Pacman! This game is well known but in this version it becomes also a quiz. In this case, the questions are about JOBS! Will you be able to guess the answer? How much score will you get? Watch out because little ghosts are following you. Before presenting our activity, here it is a Google Drive presentation about the game and things that you should take into account when introducing games in class.

Target audience: 4th grade
Placement in curriculum: English + ICT
School course: Second semester
Bloom’s Digital Taxonomy: This activity offers an opportunity to enhance both lower- and higher-order thinking skills.

Lower order thinking skills.
  • Level I-II: Remembering and identifying: This activity provides an opportunity to review the vocabulary and definitions related to jobs.
Higher order thinking skills.
  • Level VI: Creating (create new products). The activity gives the students the opportunity to add some definitions of jobs.

Aims:
  • To be able to use Pacman.
  • To be able to identify jobs by their definitions.
  • To be able to add questions about jobs by defining them.

Competences involved:
  • Linguistic and audio-visual.
  • Information handling and digital competence.
  • Autonomy, initiative and decision taking.
  • Knowledge and interaction with the world.

Grouping: This activity will be carried out individually or in pairs (let them choose).

Procedure of the activity:


1) Let students decide if they want to play individually or in pairs.
2) Send them the link to play. Explain them that they will play Pacman but only if they guess the correct answer! In addition, that they cannot play during a long time unless they answer a specific amount of questions in a row.
3) They will also have to write their names to appear on the leaderscore.
4) Finally, students will have to create three questions about by defining them, following the example.



Materials required: Computer.

Class management
  • The teacher will walk around the classroom, checking that students are doing the task proposed and observing their needs in order to help them whenever it is necessary.
  • We believe that it is important for the teacher to have used the app before and have tried to create a game to foresee the problems that can arise.


Added value through ICT

  • Visual support, engaging tool.
  • It involves a challenge (reviewing definition, construct questions,…).
  • This game is ideal for reviewing content and assessing children in a more motivational way.
  • Develop digital competence.


Trouble-shooting


  • Limit the time that they can play to Pacman in order to focus their attention in the content.


Assessment:

The teacher will assess if the aims of the activity are fulfilled taking into account the following assessment criteria:
  • Is he/she able to identify jobs by their definitions?
  • Is he/she able to create three questions of jobs?

Do you want more games?: Visit ESL GAMES + and enjoy with your students


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