Showing posts with label Remember-Understand. Show all posts
Showing posts with label Remember-Understand. Show all posts

Wednesday, 5 April 2017

TRIBENGLISH for IWB


Dear classmates,

We would like to introduce you our activity for the Interactive Whiteboard. It is titled TribEnglish and it consists on an interactive table game that can be played with the whole class. Here it goes!

Anna Alcázar, Esther Muñoz and Mireia Núñez


You can continue the reading or directly check our activity by doing click here

Friday, 3 June 2016

Kahoot and Science (Geography)

Hello teachers!  I'll show you an idea of how to use Kahoot program, a free software game-based learning platform designed to create questions and interact with them in the classroom through different devices. When a session is created, Kahoot gives us a password, and by that password all of us can enter in the same session and compete and learn from each other at a time. In this case we will use Kahoot to study the political map of Europe.



Target audience

The activity created is thought to be developed with third key stage (5th - 6th grade).

Aims:

- To revise the unit we have been learning about the last sessions, the political map of Europe.
- To create a game in groups and play with their peers in class





Competences:

-          Management of information and digital:  the students use the computer or other devices.

-          Knowledge and interaction with the world:  is a Geography class, specifically we are working the political map of Europe.

-          Interpersonal:  In groups, they have to cooperate and respect the opinion of others


Classroom Management

Having worked the political map of Europe in previous sessions, all students will be disposed in groups of 3-5 students with a device per group that they will use to create the activity. They will have 20 minutes to think about the 5 questions that will make to the other groups. The teacher will go group by group observing that the questions are well made and are not very difficult. When all groups have all ready to ask the questions, each group will make to the other groups five questions and go counting the points. At the end of class the group that has most point wins.

Material: One device per group


Assessment

The teacher will take into account the process of creation of the game by the groups, not only the final result of the competition. The teacher also will observe if all the members of the group participate actively in their groups during the creation of the game, if they create the questions in English correctly, if they need much help or not and if they treated properly the computer or the device.

Bloom’s Revised Taxonomy

This activity is mainly a HOT in the Bloom’s Taxonomy because the students have to identify which contents they can use to make the questions in order to create the questions.  Finally, when we have created the game, they use LOTS because they remember what they learned on the previous sessions.

Four English skills

The creation of this game involves mainly reading and writing. In order to create the game all of them they have to read the unit about the political map of Europe and write on the device the questions correctly in order to make the questions.  Although we could also use the speaking and listening if we added a variant that students have also read aloud to his peers the question.


Advantages and disadvantages

Advantages: it’s a very motivating game for the students.  Easy to use and very intuitive. We don’t need to create an account, simply with a PIN we can play. They learn playing.  


Disadvantages: if the internet connection doesn’t work we cannot play. Sometimes they get focused on the competition and forget the real aim of the game.  Another problem may be the lack of participation of some students in their respective groups. 

Saturday, 28 May 2016

Pacman: classic but catchy game!

Hi! We are Amaranta and Marta and in this post we'll share with you one game that we have created in the last session of ICT: Pacman! This game is well known but in this version it becomes also a quiz. In this case, the questions are about JOBS! Will you be able to guess the answer? How much score will you get? Watch out because little ghosts are following you. Before presenting our activity, here it is a Google Drive presentation about the game and things that you should take into account when introducing games in class.

Target audience: 4th grade
Placement in curriculum: English + ICT
School course: Second semester
Bloom’s Digital Taxonomy: This activity offers an opportunity to enhance both lower- and higher-order thinking skills.

Lower order thinking skills.
  • Level I-II: Remembering and identifying: This activity provides an opportunity to review the vocabulary and definitions related to jobs.
Higher order thinking skills.
  • Level VI: Creating (create new products). The activity gives the students the opportunity to add some definitions of jobs.

Aims:
  • To be able to use Pacman.
  • To be able to identify jobs by their definitions.
  • To be able to add questions about jobs by defining them.

Competences involved:
  • Linguistic and audio-visual.
  • Information handling and digital competence.
  • Autonomy, initiative and decision taking.
  • Knowledge and interaction with the world.

Grouping: This activity will be carried out individually or in pairs (let them choose).

Procedure of the activity:


1) Let students decide if they want to play individually or in pairs.
2) Send them the link to play. Explain them that they will play Pacman but only if they guess the correct answer! In addition, that they cannot play during a long time unless they answer a specific amount of questions in a row.
3) They will also have to write their names to appear on the leaderscore.
4) Finally, students will have to create three questions about by defining them, following the example.



Materials required: Computer.

Class management
  • The teacher will walk around the classroom, checking that students are doing the task proposed and observing their needs in order to help them whenever it is necessary.
  • We believe that it is important for the teacher to have used the app before and have tried to create a game to foresee the problems that can arise.


Added value through ICT

  • Visual support, engaging tool.
  • It involves a challenge (reviewing definition, construct questions,…).
  • This game is ideal for reviewing content and assessing children in a more motivational way.
  • Develop digital competence.


Trouble-shooting


  • Limit the time that they can play to Pacman in order to focus their attention in the content.


Assessment:

The teacher will assess if the aims of the activity are fulfilled taking into account the following assessment criteria:
  • Is he/she able to identify jobs by their definitions?
  • Is he/she able to create three questions of jobs?

Do you want more games?: Visit ESL GAMES + and enjoy with your students


Friday, 12 June 2015

CREATE A SPECIAL GIFT!

Hello girls!

Here is my last blog entry! This time, I’m going to present one activity that I’ve designed with one of the resources we discovered at the beginning of the subject with Yolanda Scott-Tennent. In those sessions, in order to do some research on interesting ICT resources & tools and to re-think the way we use them we were asked to do a task. It consisted in choosing a content topic of the English Classroom and presenting some resources explaining how they could be used. I chose “Describing people” as my topic and I shared with my classmates some ideas of how to use different tools such a video, an online board game, a Snake and ladders board creator, a video quiz with Educaplay.com and a Hot Potatoes activity. But the one I’m going to share with you in this entry is a WORLD CLOUD CREATOR named TAGUL. Below is the explanation of the activity, which I’ve entitled as “Create a special gift!”

We are in Year 5, it is a group of 24 students who have quite a good level of English. They do two hours of English per week plus another hour of Science (CLIL).

Christmas is getting closer and we have been working on the topic “Describing people” during the previous sessions. We have worked the basic structures to describe (“He/She is” & “He/she has got”), vocabulary related to physical appearance and to personality and comparatives and superlatives. But with this activity, the goal is to expand this vocabulary in a more meaningful and motivating way for the students.

The activity basically consists in creating a world cloud with adjectives. It would be the closing activity of the unit. As a Christmas present students will have to choose someone they love, to look for different adjectives to describe this person and create a special and personalized word cloud. 

First, students will have to create each one a list of adjectives to describe the person they choose, they should use some of the words they already now and also they must add some new using the dictionary. Then, after each student has its list, all together we will share and pool the new words that they have come up with creating a Popplet with the IWB of the classroom (interacting and creating it in a collaborative way). So we are creating a vocabulary bank to which everybody can have access. 
This is a good way to expand vocabulary because it comes from the students'need. Moreover, when asking them to share the new words they have learnt they are creating something together that can be useful to everybody, which adds a meaning to the whole process. If we want it the Popplet could be printed and hung on the wall of the class. 

This could be an example of the Popplet: 



Then, using the computers room of the school, students will have to create a world cloud with their adjectives with the tool Tagul. They can choose the shape and colours which best represent the person they are describing. Finally, they will have to send it by email to that person, writing a short Christmas greeting.
With this activity we are taking into account the affective part of our students, since they are creating something for someone they love. In addition, presenting them the creation of this world cloud as a final result makes all the process of looking for the words more motivating.

These could be some examples of the world clouds:



Finally, each student will present briefly its creation with the help of some scaffold language (i.e. “My _________ is ________ because__________” / I love my ________ because he/she always ___________. He/she is very ______________). This oral part will be also used to assess the students. To assess the oral presentation we can use a rubric. 


Regarding Bloom's Digital Taxonomy, the activity can be classified primarily as a LOT, but also includes a small creative process, so you could say it is too a HOT. Firstly, when listing the vocabulary and creating the mindmap all together they are remembering and understanding, and they are also applying their ICT skills both when using Popplet and Tagul. And secondly, as the world cloud is a personal creation that they have to design, it inlcudes some creation.  


Why is it approppiate to use these ICT resources and what ICT contributes to the activity?

Well, first I must say that I strongly believe that the use of ICT make the children more involved and increase effectiveness of learning. In this case, the use of Popplet makes everyone feel involved and participant of the learning of all the group, so it can increase students' confidence and motivation. Then, the use of Tagul makes children assume greater responsability for their own learning and makes the outcome of they effort appear in a funny, visual and beautiful way. The combination of the two activities, also enables us to work both collaboratively (creating Popplet with the participation of all) as well as individually.

Useful advice

Unfortunately I haven't been able to realize this activity in a real context, but if you would like to carry out it, you should take into account some possible problems you may encounter. 
For instance, one possibility could be that when you ask them to share the new words, there are many that are repeated. In that case, you could ask questions about their family and friends, prompting new adjectives to look for the meaning.
Also you should bear in mind that you will have to give them some basic instructions before starting using Tagul. It's true that they are digital natives and some of them can get how to use it in few minutes, but it is always better to provide the informtacion needed and make clear what you expect from them.


Now you are ready to go to your classrooms and carry out this activity! I hope you like it and do not hesitate to ask if you have any doubt or want some more specific information.

It has been a pleasure to share ideas and learn form all of you.
Thank you!!!

XXX

Andrea Malagarriga

Thursday, 14 May 2015

Discovering IWB

Increasingly, Interactive whiteboards (IWB) are gaining ground in the classrooms. They are a powerful tool in the teaching learning process adding interactivity and collaboration. When used innovatively IWB create a wide range of learning opportunities raising the level of student engagement, motivating students and promoting enthusiasm for learning. Moreover, I believe that our nowadays students, as digital natives, feel confident using this tool, which is always a positive aspect.

As far as my experience using IWB, I've just used them in one school where I did some substitutions. And I couldn't really use them as I wanted because I had to follow some instructions as a substitute. But my mother is an Infant education teacher, and she has an IWB on her classroom. And I’ve seen her using it a lot! She works with the Panasonic elite Panaboard Software and it is really useful for her. She creates lots of activities to do which are so interesting for her 5 year-old-students. 

After our last session on ICT, I’ve been investigating and discovering how to use SMART Notebook, and eventually I’ve created two activities related with the topic of fairytales. They are thought to use in Year 4 Primary. 

The first one, according to Bloom’s digital Taxonomy it’s a “Remember-Understand” activity, so it is a LOT (Low Ordered Thinking). I’ve created it with the Lesson Activity Toolkit 2.0 and it focuses on the fairytales characters. As you can see, the activity consist on clicking the right picture according to the word that appears in the red rectangle. The fact of scoring, having limited time and adding sound effects will engage children. 





The second activity, according to Bloom’s digital Taxonomy it’s a “Creating” activity, so it is a HOT (High Ordered Thinking). Using the vocabulary that students would have learnt doing the first activity, this time they would have to create a scene of a story. First, they would have to roll different dice, one for choosing the setting and two more for choosing the characters. Then, they would have to complete the sentences besides the dice.





Finally, students would have to create a scene in comic style using the vocabulary they have been working. This last part can be adapted to the level of every specific group and also to the level of each child, as everyone can complicate the dialogue as much as he wants to. 






You can download and try these activities by clicking here

To conclude, I want to say that using SMART Notebook software I’ve discovered lots of advantages and countless ideas have come to my mind. However, I’ve also fins some things that I don’t like so much. First, when you insert some images in your Notebook document, it slows down and it crashes sometimes (so be careful not to insert large images!). Second, I’ve found several limitations on the use of animations of objects. It happened to me that I had ideas in my mind that I would be able to do with Power Point and then I couldn’t do it with SMART Notebook.  

Despite this, using SMART Notebook Software on IWB has been an enriching experience and it has caused me want to continue learning and creating things.