Showing posts with label kahoot. Show all posts
Showing posts with label kahoot. Show all posts

Saturday, 4 June 2016

Ferran's Game

For our ICT last session I prepared a very simple game using Kahoot; a well known app that allows us to develop team (or single) games using the classroom screen, digital board, computers or tablet-type devices. So it is a very versatile app to work with. 

This Kahoot game is about some easy riddles to have fun in class and play a little bit with the language. The game can be listed in the Applying step on Bloom's Taxonomy; because will have all the students thinking and relating all their knowledge in order to answer all the questions correctly. 
The activity's target age is 10-11 years old. The riddles aren't difficult, but it is true that the students playing must have high reading skills. 
The objective of this activity is to practice fast reading and improving the reading comprehension.

Here you have some screenshots of the Kahoot created:





Then, I have selected a website that offers a wide variety of games for our students. It is called FunBrain and it is full of little games to have fun and learn (indirectly) specific vocabulary. 
This kind of websites are often left out by teachers for not being "serious" or academically relevant. But they are very powerful tools actually; allows the student to try lots of games and stay with those that makes him/her feel save and motivated.
I discovered this website in last years' practicum; the students showed to me... and I was amazed for the large archive of games it has. 
I was doubting about this website (or this kind of resources)... but if children love it, that means it is good. 

this is how the website looks

Ferran Rodríguez i Díaz

Friday, 3 June 2016

Kahoot and Science (Geography)

Hello teachers!  I'll show you an idea of how to use Kahoot program, a free software game-based learning platform designed to create questions and interact with them in the classroom through different devices. When a session is created, Kahoot gives us a password, and by that password all of us can enter in the same session and compete and learn from each other at a time. In this case we will use Kahoot to study the political map of Europe.



Target audience

The activity created is thought to be developed with third key stage (5th - 6th grade).

Aims:

- To revise the unit we have been learning about the last sessions, the political map of Europe.
- To create a game in groups and play with their peers in class





Competences:

-          Management of information and digital:  the students use the computer or other devices.

-          Knowledge and interaction with the world:  is a Geography class, specifically we are working the political map of Europe.

-          Interpersonal:  In groups, they have to cooperate and respect the opinion of others


Classroom Management

Having worked the political map of Europe in previous sessions, all students will be disposed in groups of 3-5 students with a device per group that they will use to create the activity. They will have 20 minutes to think about the 5 questions that will make to the other groups. The teacher will go group by group observing that the questions are well made and are not very difficult. When all groups have all ready to ask the questions, each group will make to the other groups five questions and go counting the points. At the end of class the group that has most point wins.

Material: One device per group


Assessment

The teacher will take into account the process of creation of the game by the groups, not only the final result of the competition. The teacher also will observe if all the members of the group participate actively in their groups during the creation of the game, if they create the questions in English correctly, if they need much help or not and if they treated properly the computer or the device.

Bloom’s Revised Taxonomy

This activity is mainly a HOT in the Bloom’s Taxonomy because the students have to identify which contents they can use to make the questions in order to create the questions.  Finally, when we have created the game, they use LOTS because they remember what they learned on the previous sessions.

Four English skills

The creation of this game involves mainly reading and writing. In order to create the game all of them they have to read the unit about the political map of Europe and write on the device the questions correctly in order to make the questions.  Although we could also use the speaking and listening if we added a variant that students have also read aloud to his peers the question.


Advantages and disadvantages

Advantages: it’s a very motivating game for the students.  Easy to use and very intuitive. We don’t need to create an account, simply with a PIN we can play. They learn playing.  


Disadvantages: if the internet connection doesn’t work we cannot play. Sometimes they get focused on the competition and forget the real aim of the game.  Another problem may be the lack of participation of some students in their respective groups. 

Monday, 30 May 2016

Session 7

Hello again digital teachers,

I’m Amaranta and today I will explain to you the things that we learnt during Session 7 with Maribel. The last session was about Ipads, the new trendy thing in relation with education nowadays. The amount of applications and resources that Ipad offers us is amazingly growing. Currently, either teachers and students can access to and endless ways of learning and teaching by using ICT in the classroom. However, how can teachers and students chose the right application that they want to use?

Choose the right one!

In this session, Maribel showed us a useful tool where different applications are organized by the skills that students are developing or by what the teacher want them to focus on such as photo editing, recording, interactive writing, creating a game...etc. If you are looking for an specific app this website might be useful for you!

Here you have some other websites (examples, reviews..) where applications are well organized and will save you a lot of time when looking for the good one! Hope you find them all worth it.






In addition, if you feel that it is too difficult to assess Ipad work, here you will find some resources to do it such as rubrics and grids that will make it easier and faster: Ipads4TEACHING

Quizz response games

Related with the assessment, during the session we also learnt different apps or programs that you can use it as a way of assessment or if you prefer as a quizz response games that children need to answer faster. In this way, children use technology in a more motivating way that help them to review the content while using Ipads, computers, smartphones...Personally, I will absolutely recommend all teachers Kahoot and Nearpod. If you want to know more about Kahoot you can read my last post and you will find further information. As for the Nearpod, I have discovered recently and I’m amazed about all the possible things it can offers. Nearpod allows you to work in groups, write with a purpose, express your knowledge by drawing, develop your critical thinking...etc. In short, take part in a quizz where all the learning styles are taken into account.





The rest of the class we focused on StoryTelling. However, we didn't spend time reading books but we learnt lots of websites to create our own story! In this sense, children are the authors of their literacy creations and develop the four skills in a contextualized way. You can ask them to create whatever they want after exploring all the resources or let them read for a while. Here you will find good apps to do it! Want to know more about them? Scan this QR code:






Price and Platforms
Skills
Purpose
Shadow Puppets
Free/ Ipod, Iphone, Ipad...
Communication
Collaboration
Creativity
Create and design
Creating high-quality, versatile presentations is really easy. Students can use their own images or pull images from several impressive online resources

Puppet Pals
Free/ Ipod, Iphone, Ipad...
Communication
Collaboration
Creativity
Kids can learn how each part of the creative process works to form a story as they make decisions about which backgrounds and characters to use in each scene, how to size them and move them around, and which audio to record.

Toontastic
Free/ Ipod, Iphone, Ipad...
Communication
Collaboration
Creativity
A fantastic digital storytelling tool that empowers kids to organize ideas, transforming them into entertaining animated cartoons


Some photos of our projects and presentations:



Thursday, 26 May 2016

KAHOOT: simple, attractive and incredibly worth it!


Hello digital teachers, I’m Amaranta and in this post I will like to talk about one of my favourites educational programs to use it at classroom with children or adults of any age. Do you know Kahoot? Kahoot is an App that allows you to learn by playing individually or collaboratively. Basically it consist on creating a quiz on any subject and in any language, which can then be shared with individuals or groups or even made public. If you project your Kahoot in class, your students can do it in real time, answering each from their device, whether a laptop, a tablet or a smartphone. Also, you can see who is winning in terms of successes and speed of response at all times, giving them additional motivation.Imagine the possibilities offered by this application when assessing learning!

The functioning of the app is quite easy. For busy teachers is a great tool because it does not involve too much time and also allows children to become familiar with it easily. I’ve thought that would be really useful for you to have a clearer idea about how it works so here is a presentation that I found with all the information explained in detail.






Main features:

  • Free
  • Easy to use
  • You can do it whether a quiz, discussion or survey
  • Different electronic devices: Computer, smartphone, ipad...
  • Team and individual mode
  • Challenging and motivational
  • Any topic, any age
  • Personalized
  • Save it as a pdf as well



My experience with Kahoot (from my Internship report). Hope you like it!
During my last internship in an immersion school, I decided to create a Kahoot Quiz which I believe is a brilliant ICT tool to help students review the content while having fun and using something that they love: Ipads. took advantage from the fact that they had almost an Ipad per child so I did not miss this unique opportunity. I hardly had to explain the functioning because children understood it it perfectly with just watching it for seconds. I created some questions about fractions, irregular verbs, forces, timetables, past simple...etc. that I combined with colourful photographs that I took from the Internet or from the school website to make questions more closer to them. I also tried to use teacher’s or student’s names as well. For this activity, I let them chose if they wanted to go in pairs or individually. As I mentioned, they loved feeling challenged so they were absolutely engaged in the activity to the point that they constantly wanted to repeat it! I must say we made a lot of noise squealing with joy but, is not that noise the evidence that something special is happening?


ACTIVITY

Target audience: 4th grade of primary
Placement in curriculum: Science (CLIL)
Topic: materials and their properties: wax, leather, plastic, glass,stone...hard, rigid, soft, elastic...
School course: Third trimester
Bloom’s Revised Taxonomy:
  • Higher order thinking skills.
  • Level VI: Creating (create new products or points of view). The activity gives the students the opportunity to create a piece of text to talk about their holidays.


This game will be placed at the end of the third term. My purpose is to make students create their own quiz to review the content and language learnt before about an specific topic: the materials and their properties. By doing this activity, children will be able to formulate questions as well as get to know the difference and similarities between the multiple choice options when it comes to select the correct one.

Aims:

  1. To be able to use Kahoot.it app
  2. To make questions about what things are made of? taking into account question grammar structures.
  3. To be able to work in cooperative groups

Grouping and roles

  • Slip up the whole group in groups of four
  • Give them roles but all of them have to participate and be involved when creating the questions.
    • Time controller: will be in charge of controlling the time. They will have 30 minutes
    • Image searcher: will be in charge of looking for images related to each question.
    • Options thinker: will be in charge of thinking of four different options for each question.
    • Typer: will be in charge of typing the questions in the ipad once they have been corrected and checked by the teacher and the whole group.
    • English policeman: in charge of making sure that all the members use English.
  • Roles will be changeable each turn.

Competences involved

  • Linguistic and audio-visual: because pupils have to create questions and add images to do a Kahoot quiz.
  • Information handling and digital competence: in order to do the task, they have to interact and know the app to use it.
  • Autonomy, initiative and decision taking: because they are creating a tool to assess their own classmates knowledge (quiz)
  • Social and civic: because children have to work in teams and listen to others opinions and suggestions.
  • Knowledge and interaction with the world: this activity will be about the materials and the properties that we can find in things that surrounded us.


Materials required
  • Ipad
  • Paper and pen if they need it

Development

Context: Children have been learning about the materials and their properties in s Kahoot will be useful to assess the vocabulary they have learnt.

  1. Ask children to make groups of five and give them roles. Make sure they understand that roles will change while doing the task.
  2. Create one account so all children can do the same kahoot.
  3. Show children a kahoot quiz made by you so they will know exactly what their are supposed to do and the final result Get ready your devices and take advantage of the students that already know how to use it (Experts ICT) Give them time to get familiarized with it. Explain the instructions carefully or show them a power point with the instructions, you will see they will get it faster!
  4. Later on, children will have to make questions, statement, unfinished sentences about the topic: What things are made of? Which is this material? Is this strong/soft/elastic? This is made of….Give them examples to help them with the language.
  5. Give them time to type their questions and show you to check the spelling and the grammar structures. Make sure they have selected the right option to avoid problems while playing.
  6. Play all together and enjoy!














Class management                       
Following the tips that we have learnt in the ICT lessons, we would ask students to set Ipad aside when they didn’t need them to avoid classroom management problems. When we are telling them the instructions of the activity, we would say “Ipads facing at me”, so we can make sure that they pay attention and don’t get distracted. Moreover, we would ask students for assistance if we need their help or we get stuck (Experts TIC) In addition, at random points during the session, we will ask students to flip their screens of the Ipads so we could check that they are doing the task proposed. We believe that it is always important for the teacher to have used the app before and have tried to create a game to foresee the problems that can arise.

4 skills
Reading: teacher and students need to read and understand the questions and the options
Listening: Interaction with others. One can read the questions and others have to listen to it.
Speaking: Importance in the spontaneous language: Press it, the red one, the triangle, try again, we are right, etc.
Writing: Making the questions, grammar structures.

Added value through ICT
  • Visual support
  • Creative and attractive tool
  • Involves a challenge (time, multiple options, competition and cooperation…)
  • Ideal for reviewing content, assessing children and make them create questions in a more motivational context (not only making them write it down)
  • Develop digital competence as well as linguistic and audiovisual.
  • Involves other kind of language (expand it): winners, play, score, points, you are on the top!, lose, shapes, colours...

Trouble-shooting - possible problems

  • So much competition. Do it in pairs depending on your teaching style of let them choose how they want to play. Some kids get really upset if they lose.
  • Internet connection, be sure that sometimes it doesn’t work perfectly and you have to deal with the delay of some questions.

Assessment Grid



To be able to use Kahoot.it app
-Does he/she know how to add an image?
-Does he/she how to choose the correct option?
-Does he/she know to add questions?
-Does he/she know how the control the time for each question?
-Does he/she know how to edit it?
To make questions about what things are made of? taking into account question grammar structures.
-Is he/she able to make a question using the auxiliary verb?
-Is he/she able to create questions using the main structure: Is this made of…? Which material is this made of…?

To be able to work in cooperative groups
-Is he/she able to listen actively to the members of the group?
-Is he/she able to give ideas/suggestions…
-Is he/she able to respect the roles?