Showing posts with label oral production. Show all posts
Showing posts with label oral production. Show all posts

Thursday, 26 May 2016

Session 8.

Hi everyone! I’m Marta and in this entry I will summarize what we have done today in the ICT session with Yolanda.


First of all, we have presented, in pairs, two games, one of them that already exists and another that we have created and we find interesting for some reasons. For instance, some games that have been shared with each other are the Pacman, Kahoot, TinyTap, PuzzleMaker, etc. All of we have agreed that games provide real contexts for engaging practice (contents and language). They are also useful strategies to learn and make students develop important skills (such as, critical thinking, creativity, teamwork, etc.). In addition, games attract students’ attention and actively engage them.


Teachers also have to bear in mind a great deal of things before creating or developing a game in their class: the language involved, including the spontaneous one; respecting turns and establishing roles to avoid classroom management problems; the kind of feedback that is provided in the game if it is good it prevents teachers from being all the time giving approvals and guidance to their learners. Moreover, it is important to choose games that are not too much time consuming both when you create them and when we use them. Finally, it is better if teachers try the apps or the games before using them in class in order to get familiar with them and foresee possible problems.


After that, Yolanda has provided us with different interesting educational resources and apps that we can use in class.   
  • Pub Quiz idea: it is an app to create multiple choice quizzes related to any topic you want. There are Pub Quizzes already done and shared in the network that are available for free.
  • Promoting Oral Production: using film trailers, documentaries, advertisement or series, among others, like, for example, a Mister Bean video is a good way to set context for real communication and to learn and review vocabulary about different topics.
  • Using attachments as Class Materials: photo collections are useful for description, talk about emotions, to begin or invent stories, like imagining or invent situations; speculate; use them as backgrounds. Teachers can use photos of any topic: well-known artists, double vision (you see one thing initially but then you see others), street art (talk about their own experience, what they have seen, what countries the pictures are in,...), etc.


  • Some useful ICT tools and resources:
    • Snippy (or Skitch on Mac): it is a very simple application that allows you to easily take a screenshot of any user defined area of the screen.
    • Voki: this is a free service that allows you to create personalized speaking avatars that pass written text to speech.
    • Glogster: is a social network that allows users to create free interactive and multimedia posters -adding text, photos, videos, graphics, sounds, drawings, data attachments and more.
    • Lyrics training: this is a very simple game where you have to complete the lyric of a song, writing words in the correct order, while you listen to the song and enjoy the music video. LyricsTap also has a special mode that lets you sing KARAOKE and fully enjoy the lyrics of your favorite songs.
    • Movie segments to assess grammar: contains a series of movie segments and activities to assess or practice grammar points through fun, challenging exercises.


We have finished the session with a Food for Thought, talking of the power of yet, which instead of saying “I cannot” or “I have failed”, it says “not yet”. It is referring to the power of believe that you can improve. It is really important for teachers to give a hand and emotional support to the weakest students (character, personality or intellectually).

Hope you have enjoyed it!
Marta

Thursday, 14 May 2015

Exploring the use of Interactive Whiteboards (IWB)





The creation of the first internet protocol in the early 1960s and the introduction of personal computers as mass-market consumer electronic devices in 1977 are two relatively early events that changed how we learn and access information. However, in less than four decades new technologies have made their way into the world and have changed human lifestyle at dizzying speed.
A month ago I was talking with two friends in their thirties about the use of laptops, interactive whiteboards (IWB) and tablets in schools. Strangers to the educational reality, these two friends listened to this information as if it was a series of science fiction novels. They were shocked to hear that textbooks and classic school chalkboards are very often replaced by laptops and IWB.

"The rapid and constant pace of change in technology is creating both opportunities and challenges for schools."(Education Week, 2015) I strongly believe that IWB are a powerful tool when use properly, which add interactivity, collaboration and motivation to daily classes. Therefore, I am happy to have the opportunity to learn how to use them to their full potential.

To explore the possibilities of IWB as pedagogical tools, I have created three different activities. These activities are designed around Bloom's Revised Taxonomy classification for different learning objectives. 


Bloom's Revised Taxonomy
Bloom's Revised Taxonomy


1. Create your own character

Please click here to download this activity





Age/ Level

This activity has been created to work with primary education students. However, depending on the level of the class this activity could be used with all ages.

This activity aims: 

- To review content vocabulary.
- To use the content vocabulary in a sentence.
- To create children's literature characters who break stereotypes. 

Competences:

- Communication in a foreign language.
- Digital competence.
- Social and civic competences.


Bloom’s Revised Taxonomy

This activity offers an opportunity to enhance both lower- and higher-order thinking skills.

Lower order thinking skills. 
  • Level III: Applying (using the knowledge in a variety of ways): This activity provides an opportunity to apply, use and practice the content vocabulary in a sentence (context-meaningful use).
Higher order thinking skills. 
  • Level VI: Creating (create new products or points of view): This activity gives an opportunity to randomly combine the names of different characters in children’s literature, with adjectives and places.

Suitable Topic

This activity has been created within a project called "Alternative endings". This project's aim is to: encourage children to think about the stereotypes perpetuated by Children’s Literature, to awaken their critical thinking and creative imagination, to teach them break down stereotypes, and to produce a modernized versions of children’s literature stories.       

How to play


Children will roll the dice and complete the sentences with the given words. At the same time, a list of characters can be created with the new characters provided by these random combinations. Later, a series of activities can be done with this list. For instance, the creation of a new story can be done.

2. Parts of a flower.

Please click here to download this activity






Age/ Level

This activity has been created to work with primary education students. However, depending on the level of the class this activity could be used with all ages.

This activity aims: 

- To introduce the content vocabulary: Flower, stem, leaves and roots.
- To provide information about a flower and its different parts.
- To help review and study the content vocabulary: Flower, stem, leaves and roots.

Competences:

- Communication in a foreign language.
- Digital competence.
- Mathematical competence and basic competences in science and technology.
- Learning to learn.


Bloom’s Revised Taxonomy.

This activity offers an opportunity to enhance lower order thinking skills.

Lower order thinking skills.      
  • Level II: Understanding (Explain idea or concept): This activity gives the opportunity to explain and recognize the different parts of the flower.
  •  Level I Remembering (Remember or recall information): This activity gives the opportunity to recall the different parts of the flower and help students check if they remember them. 

Suitable Topic

This activity has been created within a science project. This project's aim is to learn about pollination of flowers and the importance of pollination in agriculture.

How to play/ use

After having checked for previous knowledge and presented the topic in a way which captures students’ attention. The teacher will present and comment on the different parts of the flower.

In future classes, this same activity can be use to help review, study and evaluate content and vocabulary.


3. Back from holiday.

Please click here to download this activity


Age/ Level

This activity has been created to work with primary education. However, depending on the level of the class this activity could be used with all ages.

This activity aims: 

- To encourage written production.
- To prompt oral production.
- To contextualize vocabulary like:

-  Beach, mountain, village, city and country names.
-  Family, friend, best friend, mother, father, brother, sister, cousin, aunt, auntie, dog.
-  Swimming, playing, sunbathing, eating, sightseeing.
* Alternative and spontaneous vocabulary which suits the topic.

- To provide a space for sharing personal experiences.

Competences:

- Communication in a foreign language.
- Digital competence.
- Social and civic competences.


Bloom’s Revised Taxonomy

This activity offers an opportunity to enhance both lower- and higher-order thinking skills.

Lower order thinking skills.
  • Level III: Applying (using the knowledge in a variety of ways): The activity gives the opportunity to apply, use and practice the vocabulary learned during previous school years
  • Level I: Remembering (Remember or recall information): The activity gives the opportunity to remember and review vocabulary from previous school years.
  • Level II: Understanding (Explain idea or concept): The activity gives the opportunity to understand new vocabulary and concepts.
Higher order thinking skills. 
  • Level VI: Creating (create new products or points of view). The activity gives the students the opportunity to create a piece of text to talk about their holidays.  

Suitable Topic

This activity is included in a package of activities which has been created to start the school year. These activities provide a space to share personal experiences in English and to start the school year in a meaningful way.

How to play

With the included help tool, guidance from the teacher and peer assistance each student will fill in the spaces including a chosen holiday picture and mark the destination in the map provided. Then, the student will talk about their holidays in front of their classmates and teacher.