Showing posts with label ipads. Show all posts
Showing posts with label ipads. Show all posts

Wednesday, 25 May 2016

Bitsboard is a must!

Hello again!

We are Marta and Amaranta and we will like to talk about ipads, the new trendy electronic devices in classrooms. In our context, almost all children know what an Ipad is and how to use it without us having to explain how it works detaily. However, it is true that teachers can help them to get to know more advanced skills that this tool can offer us. The world of apps has grown considerably for the past five years and currently teachers are lucky to have a plenty of online resources that enable students to review and learn new content, play games in groups, take up new linguistic activities, save time...etc as well as develop their digital competence!

In this post we would like to present you an amazing app we have discovered recently called: BitsBoard, the top 5 education game in the US app Store. Bitsboard is a free app for Ipads that includes a variety of different mini games -such as flashcards, matching and multiple choice games (called “photo touch”) and some others where students have to create words (“called word builder”)- on subjects at different levels of difficulty. This is a simple app, easy to deal with and, consequently, it can be used by children of any level, from ages 4 and up. In addition, teachers and students can also create and customize their own games, taking advantage of the available templates of “boards”, in order to use them as teaching tools.  

BitsBoard APP

















ACTIVITY:

Target audience: Initial level of primary education (2nd year).
Bloom Taxonomy: (LOTS) Identify,remember, understand
Placement in curriculum: music (CLIL)
Aims of the game:

  • To be able to learn the names of 12 instruments and their spelling.
  • To be able to classify 12 instruments in their corresponding families (wind, string and percussion).
  • To be able to use Bitsboard app.

Language:

  • Vocabulary related to musical instruments: piano, guitar, violin, drum, harmonica, xylophone, maracas, accordion, flute, recorder, harp, clarinet.
  • Expressions: belongs to, go together.
  • Spontaneous language used by students in class.

Competences involved:
    • Linguistic and audio-visual: through that sequence of activities, students will they develop the reading and the listening skills. All the activities have the option to include sound hints that say clearly the names of the instruments whenever you need it. In addition, one of the aims of these activities is to have an idea of the spelling .
    • Musical: in these games students are learning some musical instruments that belong to the wind, string and to the percussion families.
    • Digital: students have to be able to use Bitsboard in their Ipads.


Development:

  • In order to detect our learner’s previous knowledge about the topic, we will carry out a “review game” (called like that) from Bitsboard. There is an image of one musical instrument and students will try to remember its name. Then, they will click on “tap to see the answer” and will self-assess their previous knowledge by answering the question: “How well did you know this?” and the possible answers are “not well”, “somewhat” and “very well”. Consequently, we could see what is the level of the class in this topic and students could review and acquire the vocabulary.

    Check previous knowledge











    Then, we will play a game named “Pop Quiz” to learn it better and review the names of the 12 musical instruments and focus also the attention on their spelling. This game consists of a multiple choice where it appears an image of an instrument and, below, two or more written names of instruments. 

    Afterwards, next step will consist of classifying every instrument in his family. For that, we will play a game called “Related items”, in which students have to drag an instrument next to another from the same family (p.e., the violin and the guitar belong to the wind family).
    Afterwards, next step will consist of classifying every instrument in his family. For that, we will play a game called “Related items”, in which students have to drag an instrument next to another from the same family (p.e., the violin and the guitar belong to the wind family).
    Related Items
                          Pop Quiz: What do you think?
Finally, to assess if students have achieved the objectives established, we will put into practise a game called “True or False” in which students will work both on the names of the instruments and on the spelling. The game is the following: it appears the picture of an instruments and below one name written. The student has to decide if the text matches with the image and, also, if the text is well written. In case both things are good, they click on the tick (true) but if one of those things is wrong, they click the cross (false).  We will give them more than one opportunity to do so they can practise it before the definitive one.




                  
Assessment: Is "Meracas" well written?

















Feedback provided by Bitsboard: every time a child does an activity correctly, he/she receives a positive feedback comment (orally), such as “Well done!, “perfect”, “wonderful!”, etc.
Fast finishers students: Taking into account that Bitsboard offers much more minigames, the fastests students can explore all of them and play freely whatever game they want related to musical instruments.  

Classroom organisation:

Students will have the option to play the first three games individually or in pairs. Despite the fact they choose to play in pairs, each student will use his own Ipad, but they will discuss the answer all together first. It is important to make them remember that all the members of the group or pairs need to touch the ipad and select an option so they can alternate turns. The last activity, as it is the assessment, will be played individually.

Classroom management:

Following the tips that we have learnt in the ICT lessons, we would ask students to set Ipad aside when they didn’t need them to avoid classroom management problems. When we are telling them the instructions of the activity, we would say “Ipads facing at me”, so we can make sure that they pay attention and don’t get distracted. Moreover, we would ask students for assistance if we need their help or we get stuck (Experts TIC) In addition, at random points during the session, we will ask students to flip their screens of the Ipads so we could check that they are doing the task proposed. We believe that it is always important for the teacher to have used the app before and have tried to create a game to foresee the problems that can arise.

Added value through ICT
  • Gives extra motivation for children. Children love using Ipads and show other kids their digital skills.
  • Visual support that help them memorize better the vocabulary, good for different learning styles.
  • Save time.
  • Can be saved and repeated whenever they want.

Puppet Pals!

Puppet pals
Name: Laura Carrillo
Level: 4th grade, groups of 4
Curriculum: English 
Topic: creating a fairy tale
Vocab related to fairy tales: princess, prince, dragon, gobblin, fairies, witch, wand, castle, village, cottage…
Previous knowledge: picture book app
Aims
  • To familiarise with puppet pals.
  • To be able to create an interactive story with different characters
  • To develop the oral skills: listening and speaking
  • To acquire vocabulary related to a fairy tale
  • To be able to understand a story 
  • To break down stereotypes (from the traditional stories).

Skills: speaking, listening, pronunciation
Receptive skills: Listening when the others are recording or reading the plot and reading (reading the story)
Productive skills: writing the fairy tale and speaking (recording it)
Classroom management: Groups of 4. Establish different roles.
Type of activity: Task based activity, learn by doing, ICT
Material: Ipads





I have worked with the app puppet pals. It is very interesting and useful to create a story with the kids. It is an interdisciplinary task because kids need to invent a story so they are working on language, they have to choose different characters (from the app or they can even draw their own!) so they are also working on art and when they finish the story they need to record themselves. 





It is a good oportunity to work on pronunciation, rythm, pause…etc As it is done in groups, one records the other so they become aware of their mistakes because the others can tell them what they can improve or what they have done really good.  It is a kind of group assesment during the process of it.
First kids need to structure their story: characters, placement, what happens…etc then they choose or create the characters.






Once they’ve done that, they start writing the script. The teacher revises it and corrects or suggests improvements and they can start recording. It is a very motivating activity because they are very excited with the results.
According to Bloom’s taxonomy : Higher order thinking skills. Creating their own version of the story following the characteristics of a fairy tale and then, they will have the opportunity to share the results!



Competences:

Linguistic and audio-visual, because pupils have to invent a fairy tale.

Management of information and digital interaction, in order to do the task, students have to use and interact with the app puppet pals.

Knowledge and interaction with the world, by using fairy tales we can develop the imagination of our students

Social and civic, we are going to work in groups promoting the cooperative work and stablishing roles.

Learning to learn They will have to solve problems, different opinions and become to an agreement. Thus they will have to manage their time effectively and regulate their own learning.








Assessment:
Every group will carry out their own assesment, it is a good way so that everyone becomes aware of how was their team working and also their individual contribution. Whilst the process, the teacher will move around observing each group. At the end, each group will show the rest their fairy tale and the teacher will take into account whether it follows the structure and characteristics of a fairy tale worked previously in class before using puppet pals.

The results were great and we could show to the parents how much we worked and how amazing our fairy tales were!

Hope you can use it in your classrooms! Your students will love it! ;)






Kahoot!


Creation of a game with Kahoot


Name:Laura Carrillo and Elena Joaquin
Level: 3rd grade, 20 students working in pairs with tablets.
Curriculum: CLIL
Topic: Food and going to the restaurant
Skills: Reading and vocabulary
Classroom management: Two kids in charge of going around and helping the others to go into kahoot (experts).
Type of activity: Task based activity, learn by doing
Material: PDI and Ipads.


We have created a vocabulary game with kahoot. Kahoot is a useful tool to create games by yourself or as a resource to look for them. Once you create a game, kahoot provides you with a code which kids will have to introduce and they will have access to the game.



To create a game in kahoot is very easy. You need to register and you can start!


https://getkahoot.com








This is the result of our game. You can always edit things and add songs whilst playing! It is very engaging and motivating for the kids. As you can see, you can also manage the time you want the kids to answer the questions, the number of options to answer and you can display the answers while doing or editing the game:






The vocabulary presented in the game has been previously worked in class in order to do a roleplay of a restaurant at the end of the project. The game is accompanied with pictures so that it helps to identify and relate contents. It is related to a the restaurant context where kids need to decide which option is the correct one between four different ones.


According to Bloom’s taxonomy this activity requires remembering and applying so that afterwards they can produce the language in a real situation (roleplay). This activity is going from LOTS to HOTS because it is a simple game of vocabulary but it becomes more difficult because kids need to learn not only the vocabulary but also the structures that will be presented in the following session (scaffolding).



The activity will be held with tablets and it will be shown on the interactive whiteboard so that everybody can follow. The questions are going to the displayed on the PDI and the kids will mark their answer on the ipad. It will be done in pairs for the first time so that they get familiar to kahoot and next sessions we will carry out an individual assesment with a different game but the same content. 


The teacher, though, will know the results of the pairs because kahoot shows inmediately the marking so it is a quick way to assess your students in a motivating and fun way.


It is useful to have two kids helping when starting the activity. They will show the others the steps to go into kahoot, otherwise it becomes messy. Also make sure all the Ipads have battery and they work properly so that you can avoid any surprise or problem.


Hope it is useful and you can apply it in your classrooms! ;)